Phantom Edges are Phantom Blade Zero’s secondary weapons. You carry two at once, on top of your two main weapons, and use them mid-combo with no cooldown. Each use spends Remnant Sparks, which both Edges share and which refill at bells. There are 26 Edges in 5 types: artifice, destruction, martial art, ranged and summoning. Almost all of them also have an exploration ability (break chains, burn brambles, grapple) that works even when they are not equipped.
How Phantom Edges work
From slot to strike, in four steps
- 2 slotson top of 2 main weapons
- Sparkseach use spends 1 or 2
- 5 typeseach with its role
- Bellrefills your sparks
Data from Fextralife and SoloJugadores, cross-checked with each Edge page on the wiki.
What is a Phantom Edge?
In Phantom Blade Zero you fight with two main weapons (swords, sabers, spears…) and two Phantom Edges. Edges are the complement: axes that break guards, bows and daggers to attack from afar, cannons, fans that heal or bells that summon allies. They have their own button, chain into your combo and have no cooldown: the only limit is your sparks.
If you come from other action games, think of them as the “arts” or secondary weapons of a soulslike, but designed to be used often, not just now and then. For the basics of combat (Sha-Chi, deflect and executions) see the combat guide.
Remnant Sparks: what they spend
Each Edge spends Remnant Sparks: most use 1 per use or per combo, and summoning Edges use 2. Sparks are shared by both Edges and refill when you rest at a bell. Some skills and accessories give them back: Still Depths adds one maximum spark per level, Shadowless Form gives a 15% chance not to spend one, and the Remnant Spark Cage can return one after an Edge attack.
The 5 types of Edges
Each type plays a different role in combat. The table shows what each one does and an example to start with.
The 5 types of Phantom Edges
| Type | How many | What it is for | Example | Guide |
|---|---|---|---|---|
| Artifice | 6 | Special tools: shields, fire, water, ranged executions | Flaming Mane, Bastion, Illusory Pipa | Artifice Edges |
| Destruction | 5 | Heavy blows that break guards and defenses | Dread Axe, Tiger Cannon | Destruction Edges |
| Martial art | 5 | Close and mid-range combos | Hunter’s Chain Sickle, Thunder Spear | Martial art Edges |
| Ranged | 5 | Attack from afar: bows, daggers, firearms | Flying Dagger, Feather Bow | Ranged Edges |
| Summoning | 5 | Summon allies or a healing field (2 sparks) | Inanis’ Radiant Fan, Puppeteer’s Bell | Summoning Edges |
Summoning Edges only work in areas dense with Sha-Chi (the icon glows), last 15 s and do not stack. Full list in all Phantom Edges.
They also help you explore
Almost every Edge has an exploration ability that works even when it is not equipped. The Dread Axe breaks chains, the Hunter’s Chain Sickle lets you grapple to anchor points, the Flaming Mane burns brambles and the Tiger Cannon opens weak stone walls. That is why getting certain Edges opens new paths in areas you already visited: the Hunter’s Chain Sickle is the first big example.
According to 17173 (11 November 2026), having them in your inventory is enough, “even if they are not equipped”. This is the full list:
| Edge | What it does when exploring |
|---|---|
| Dread Axe | Breaks chains that block the way |
| Hunter’s Chain Sickle | Grapples to distant anchors |
| Bashpole | Smashes planks that seal the floor |
| Tiger Cannon | Breaks damaged stone walls |
| Flaming Mane | Burns damp brambles |
| You Loong’s Deluge | Puts out burning brambles |
| Bastion | Stops bolts from repeating crossbows |
| Flying Guillotine | Works Huangxing’s mechanisms |
| Feather Bow, Flying Dagger, Goldblaze, One-Eyed Bow | Shoot down hanging items at mid and long range |
| Loong Trident | The same, according to its item page |
When you start a New Cycle, the game takes seven of them back and you have to get them again.
Which Edges to pair?
Since you carry two, the usual move is to pair types that cover each other. These are the pairs SoloJugadores recommends by goal:
- To start: Hunter’s Chain Sickle + Dread Axe.
- Breaking guards: Bashpole + Dread Axe.
- Ranged damage: Flying Dagger + Feather Bow.
- Long boss fights: Inanis’ Radiant Fan + Puppeteer’s Bell (or Bastion).
- Elemental: You Loong’s Deluge + Thunder Spear (wet + lightning).
- Groups and corridors: Flaming Mane + Bashpole.
To see which hits hardest, use the tier list and comparison tool; to test full combinations, the build creator. Upgrading them costs Remnant Dust and their own materials: work it out in the upgrade calculator and read how to upgrade Phantom Edges.
Frequently asked questions
What is an Edge in Phantom Blade Zero?
A Phantom Edge is a secondary weapon. You carry two, on top of your two main weapons, and they spend Remnant Sparks on each use.
How many Phantom Edges are there?
26 in total, split into 5 types: artifice (6), destruction (5), martial art (5), ranged (5) and summoning (5).
How do sparks refill?
By resting at a bell. Some skills and accessories give sparks back or raise the maximum.
What is the first Edge in the game?
The Dread Axe, dropped by Peng Meng in the Valley. The Hunter’s Chain Sickle comes soon after, when you beat The Hunt.
Do Edges matter in combat?
A lot: they break guards, punish from range, apply status effects (fire, lightning, wet, poison) and some heal or summon allies. Paired well, they shorten long boss fights.
Keep reading
Sources: Fextralife · SoloJugadores.
Kaarosu Damu Kira is a soulslike player with 13 platinum trophies, from Dark Souls and Bloodborne to Elden Ring and Black Myth: Wukong, and the author of PBZ Guide. Kaarosu earned the Phantom Blade Zero platinum on 14 Nov 2026 in a single playthrough and turns every fight into clear, fact-checked guides.
