Where is Phantom Blade Zero selling? China brings the copies, the West the revenue

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Quick answer

According to estimates by Alinea Analytics, a market research firm, Phantom Blade Zero sold about 4.3 million copies on Steam and PS5 in its first 5 days and earned about $223 million. Mainland China, Taiwan and Hong Kong account for 55% of copies but only 45% of revenue, because the game is cheaper there. These are not official numbers: the only official figure is S-GAME’s 4 million in 72 hours.

China, Taiwan and Hong Kong’s share of revenue

Lifetime revenue on Steam and PS5 (Alinea estimate)

  1. August68%
  2. 25 October65%
  3. 2 November45%
4.3Mcopies in 5 days
$223Mrevenue
55%of copies in Greater China
45%of revenue in Greater China

Alinea Analytics estimates reported by GamesRadar+ and Tech4Gamers. They do not include Xbox, where the game was not released.

Alinea’s numbers

Alinea Analytics estimates that in the 5 days after the 29 October launch about 4.3 million copies were sold: 3.1 million on Steam (72.6%) and 1.2 million on PS5 (27.4%). Revenue is around $223 million, which according to Tech4Gamers makes it the 10th highest-grossing new game of 2026 across Steam, PlayStation and Xbox, even without an Xbox release.

Why are 55% of copies only 45% of the money? Price: it costs about $60 in the US and around $40 in the Chinese region.

The West arrived with the reviews

According to Elliott, Alinea’s head of market analysis, quoted by GamesRadar+, China bought first, almost sight unseen: when Steam pre-orders opened in mid-August it made up nearly 70% of revenue. The rest of the world came later, with the reviews: US daily revenue went from $106K on 25 October to $899K on the 28th, almost 8.5 times more in four days. On launch day, the US and the rest of the world combined out-earned China for the first time.

The result: markets outside China, Taiwan and Hong Kong generated 55% of revenue (about $123 million). The US went from 10% to 18% and the rest of the world from 25% to 38%.

The numbers at a glance

MetricFigureSource
Copies in 5 days (Steam + PS5)≈4.3 millionAlinea, via Tech4Gamers
Steam / PS53.1M (72.6%) / 1.2M (27.4%)Alinea, via Tech4Gamers
Revenue in 5 days≈$223 millionAlinea, via Tech4Gamers
Greater China: copies / revenue55% / 45%Alinea, via Tech4Gamers and GamesRadar+
Revenue outside Greater China55% (≈$123M)Alinea, via GamesRadar+
Pre-orders before launch850,000 (62.5% Greater China)Alinea, via GameApps.hk
S-GAME’s official figureOver 4 million in 72 hoursS-GAME

Everything except the last row is a research firm’s estimate, not S-GAME data.

Before launch

On 28 October, GameApps.hk published another Alinea estimate on pre-orders: 850,000 copies and about $43 million. At that point Greater China was 62.5% of pre-orders and 55.1% of their revenue. After the reviews were published, over 80,000 more copies were sold.

Frequently asked questions

How many copies has Phantom Blade Zero sold?

S-GAME’s official figure is over 4 million in 72 hours. Alinea Analytics estimates about 4.3 million in 5 days, on Steam and PS5 only.

Is Phantom Blade Zero only a hit in China?

No, according to Alinea: Greater China accounts for 55% of copies, but 55% of revenue comes from elsewhere.

Why does China bring less revenue with more copies?

Because the game costs around $40 in the Chinese region and about $60 in the US.

Keep reading

Sources: Tech4Gamers · GamesRadar+ · GameApps.hk.

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  • Release29 Oct 2026
  • PlatformsPS5 · PC
  • StudioS-GAME

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